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'''
Touchring
=========
Shows rings around every touch on the surface / screen. You can use this module
to check that you don't have any calibration issues with touches.
Configuration
-------------
:Parameters:
`image`: str, defaults to '<kivy>/data/images/ring.png'
Filename of the image to use.
`scale`: float, defaults to 1.
Scale of the image.
`alpha`: float, defaults to 1.
Opacity of the image.
Example
-------
In your configuration (`~/.kivy/config.ini`), you can add something like
this::
[modules]
touchring = image=mypointer.png,scale=.3,alpha=.7
'''
__all__ = ('start', 'stop')
from kivy.core.image import Image
from kivy.graphics import Color, Rectangle
from kivy import kivy_data_dir
from os.path import join
pointer_image = None
pointer_scale = 1.0
pointer_alpha = 0.7
def _touch_down(win, touch):
ud = touch.ud
with win.canvas.after:
ud['tr.color'] = Color(1, 1, 1, pointer_alpha)
iw, ih = pointer_image.size
ud['tr.rect'] = Rectangle(
pos=(
touch.x - (pointer_image.width / 2. * pointer_scale),
touch.y - (pointer_image.height / 2. * pointer_scale)),
size=(iw * pointer_scale, ih * pointer_scale),
texture=pointer_image.texture)
if not ud.get('tr.grab', False):
ud['tr.grab'] = True
touch.grab(win)
def _touch_move(win, touch):
ud = touch.ud
if not ud.get('tr.rect', False):
_touch_down(win, touch)
ud['tr.rect'].pos = (
touch.x - (pointer_image.width / 2. * pointer_scale),
touch.y - (pointer_image.height / 2. * pointer_scale))
def _touch_up(win, touch):
if touch.grab_current is win:
ud = touch.ud
win.canvas.after.remove(ud['tr.color'])
win.canvas.after.remove(ud['tr.rect'])
if ud.get('tr.grab') is True:
touch.ungrab(win)
ud['tr.grab'] = False
def start(win, ctx):
# XXX use ctx !
global pointer_image, pointer_scale, pointer_alpha
pointer_fn = ctx.config.get('image',
'atlas://data/images/defaulttheme/ring')
pointer_scale = float(ctx.config.get('scale', 1.0))
pointer_alpha = float(ctx.config.get('alpha', 1.0))
pointer_image = Image(pointer_fn)
win.bind(on_touch_down=_touch_down,
on_touch_move=_touch_move,
on_touch_up=_touch_up)
def stop(win, ctx):
win.unbind(on_touch_down=_touch_down,
on_touch_move=_touch_move,
on_touch_up=_touch_up)