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using System;
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using System.Collections.Generic;
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using Mapbox.Unity.MeshGeneration.Modifiers;
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namespace Mapbox.Unity.Map
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{
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public interface ISubLayerBehaviorModifiers
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{
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void IsBuildingIdsUnique(bool isUniqueIds);
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void AddMeshModifier(MeshModifier modifier);
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void AddMeshModifier(List<MeshModifier> modifiers);
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List<MeshModifier> GetMeshModifier(Func<MeshModifier, bool> act);
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void RemoveMeshModifier(MeshModifier modifier);
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void AddGameObjectModifier(GameObjectModifier modifier);
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void AddGameObjectModifier(List<GameObjectModifier> modifiers);
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List<GameObjectModifier> GetGameObjectModifier(Func<GameObjectModifier, bool> act);
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void RemoveGameObjectModifier(GameObjectModifier modifier);
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}
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}
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