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mapbox-sdk/Unity/Editor/TreeElementUtility.cs

318 lines
8.8 KiB

1 year ago
namespace Mapbox.Editor
{
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using UnityEditor;
// TreeElementUtility and TreeElement are useful helper classes for backend tree data structures.
// See tests at the bottom for examples of how to use.
public static class TreeElementUtility
{
public static void TreeToList<T>(T root, IList<T> result) where T : TreeElement
{
if (result == null)
throw new NullReferenceException("The input 'IList<T> result' list is null");
result.Clear();
Stack<T> stack = new Stack<T>();
stack.Push(root);
while (stack.Count > 0)
{
T current = stack.Pop();
result.Add(current);
if (current.children != null && current.children.Count > 0)
{
for (int i = current.children.Count - 1; i >= 0; i--)
{
stack.Push((T)current.children[i]);
}
}
}
}
// Returns the root of the tree parsed from the list (always the first element).
// Important: the first item and is required to have a depth value of -1.
// The rest of the items should have depth >= 0.
public static T ListToTree<T>(IList<T> list) where T : TreeElement
{
// Validate input
ValidateDepthValues (list);
// Clear old states
foreach (var element in list)
{
element.parent = null;
element.children = null;
}
// Set child and parent references using depth info
for (int parentIndex = 0; parentIndex < list.Count; parentIndex++)
{
var parent = list[parentIndex];
bool alreadyHasValidChildren = parent.children != null;
if (alreadyHasValidChildren)
continue;
int parentDepth = parent.depth;
int childCount = 0;
// Count children based depth value, we are looking at children until it's the same depth as this object
for (int i = parentIndex + 1; i < list.Count; i++)
{
if (list[i].depth == parentDepth + 1)
childCount++;
if (list[i].depth <= parentDepth)
break;
}
// Fill child array
List<TreeElement> childList = null;
if (childCount != 0)
{
childList = new List<TreeElement>(childCount); // Allocate once
childCount = 0;
for (int i = parentIndex + 1; i < list.Count; i++)
{
if (list[i].depth == parentDepth + 1)
{
list[i].parent = parent;
childList.Add(list[i]);
childCount++;
}
if (list[i].depth <= parentDepth)
break;
}
}
parent.children = childList;
}
return list[0];
}
// Check state of input list
public static void ValidateDepthValues<T>(IList<T> list) where T : TreeElement
{
if (list.Count == 0)
throw new ArgumentException("list should have items, count is 0, check before calling ValidateDepthValues", "list");
if (list[0].depth != -1)
throw new ArgumentException("list item at index 0 should have a depth of -1 (since this should be the hidden root of the tree). Depth is: " + list[0].depth, "list");
for (int i = 0; i < list.Count - 1; i++)
{
int depth = list[i].depth;
int nextDepth = list[i + 1].depth;
if (nextDepth > depth && nextDepth - depth > 1)
throw new ArgumentException(string.Format("Invalid depth info in input list. Depth cannot increase more than 1 per row. Index {0} has depth {1} while index {2} has depth {3}", i, depth, i + 1, nextDepth));
}
for (int i = 1; i < list.Count; ++i)
if (list[i].depth < 0)
throw new ArgumentException("Invalid depth value for item at index " + i + ". Only the first item (the root) should have depth below 0.");
if (list.Count > 1 && list[1].depth != 0)
throw new ArgumentException("Input list item at index 1 is assumed to have a depth of 0", "list");
}
// For updating depth values below any given element e.g after reparenting elements
public static void UpdateDepthValues<T>(T root) where T : TreeElement
{
if (root == null)
throw new ArgumentNullException("root", "The root is null");
if (!root.hasChildren)
return;
Stack<TreeElement> stack = new Stack<TreeElement>();
stack.Push(root);
while (stack.Count > 0)
{
TreeElement current = stack.Pop();
if (current.children != null)
{
foreach (var child in current.children)
{
child.depth = current.depth + 1;
stack.Push(child);
}
}
}
}
// Returns true if there is an ancestor of child in the elements list
static bool IsChildOf<T>(T child, IList<T> elements) where T : TreeElement
{
while (child != null)
{
child = (T)child.parent;
if (elements.Contains(child))
return true;
}
return false;
}
public static IList<T> FindCommonAncestorsWithinList<T>(IList<T> elements) where T : TreeElement
{
if (elements.Count == 1)
return new List<T>(elements);
List<T> result = new List<T>(elements);
result.RemoveAll(g => IsChildOf(g, elements));
return result;
}
}
class TreeElementUtilityTests
{
class TestElement : TreeElement
{
public TestElement (string name, int depth)
{
this.name = name;
this.depth = depth;
}
}
#region Tests
[Test]
public static void TestTreeToListWorks()
{
// Arrange
TestElement root = new TestElement("root", -1);
root.children = new List<TreeElement>();
root.children.Add(new TestElement("A", 0));
root.children.Add(new TestElement("B", 0));
root.children.Add(new TestElement("C", 0));
root.children[1].children = new List<TreeElement>();
root.children[1].children.Add(new TestElement("Bchild", 1));
root.children[1].children[0].children = new List<TreeElement>();
root.children[1].children[0].children.Add(new TestElement("Bchildchild", 2));
// Test
List<TestElement> result = new List<TestElement>();
TreeElementUtility.TreeToList(root, result);
// Assert
string[] namesInCorrectOrder = { "root", "A", "B", "Bchild", "Bchildchild", "C" };
Assert.AreEqual(namesInCorrectOrder.Length, result.Count, "Result count is not match");
for (int i = 0; i < namesInCorrectOrder.Length; ++i)
{
Assert.AreEqual(namesInCorrectOrder[i], result[i].name);
}
TreeElementUtility.ValidateDepthValues(result);
}
[Test]
public static void TestListToTreeWorks()
{
// Arrange
var list = new List<TestElement>();
list.Add(new TestElement("root", -1));
list.Add(new TestElement("A", 0));
list.Add(new TestElement("B", 0));
list.Add(new TestElement("Bchild", 1));
list.Add(new TestElement("Bchildchild", 2));
list.Add(new TestElement("C", 0));
// Test
TestElement root = TreeElementUtility.ListToTree(list);
// Assert
Assert.AreEqual("root", root.name);
Assert.AreEqual(3, root.children.Count);
Assert.AreEqual("C", root.children[2].name);
Assert.AreEqual("Bchildchild", root.children[1].children[0].children[0].name);
}
[Test]
public static void TestListToTreeThrowsExceptionIfRootIsInvalidDepth()
{
// Arrange
var list = new List<TestElement>();
list.Add(new TestElement("root", 0));
list.Add(new TestElement("A", 1));
list.Add(new TestElement("B", 1));
list.Add(new TestElement("Bchild", 2));
// Test
bool catchedException = false;
try
{
TreeElementUtility.ListToTree(list);
}
catch (Exception)
{
catchedException = true;
}
// Assert
Assert.IsTrue(catchedException, "We require the root.depth to be -1, here it is: " + list[0].depth);
}
[Test]
public static void FindCommonAncestorsWithinListWorks()
{
// Arrange
var list = new List<TestElement>();
list.Add(new TestElement("root", -1));
list.Add(new TestElement("A", 0));
var b0 = new TestElement("B", 0);
var b1 = new TestElement("Bchild", 1);
var b2 = new TestElement("Bchildchild", 2);
list.Add(b0);
list.Add(b1);
list.Add(b2);
var c0 = new TestElement ("C", 0);
list.Add(c0);
var f0 = new TestElement("F", 0);
var f1 = new TestElement("Fchild", 1);
var f2 = new TestElement("Fchildchild", 2);
list.Add(f0);
list.Add(f1);
list.Add(f2);
// Init tree structure: set children and parent properties
TreeElementUtility.ListToTree(list);
// Single element
TestElement[] input = {b1};
TestElement[] expectedResult = {b1};
var result = TreeElementUtility.FindCommonAncestorsWithinList(input).ToArray();
Assert.IsTrue(ArrayUtility.ArrayEquals(expectedResult, result), "Single input should return single output");
// Single sub tree
input = new[] {b1, b2};
expectedResult = new[] {b1};
result = TreeElementUtility.FindCommonAncestorsWithinList (input).ToArray ();
Assert.IsTrue(ArrayUtility.ArrayEquals(expectedResult, result), "Common ancestor should only be b1 ");
// Multiple sub trees
input = new[] { b0, b2, f0, f2, c0 };
expectedResult = new[] { b0, f0, c0 };
result = TreeElementUtility.FindCommonAncestorsWithinList(input).ToArray();
Assert.IsTrue(ArrayUtility.ArrayEquals(expectedResult, result), "Common ancestor should only be b0, f0, c0");
}
#endregion
}
}