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using Mapbox.Unity.SourceLayers;
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namespace Mapbox.Unity.Map
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{
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using Mapbox.Unity.MeshGeneration.Modifiers;
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using System;
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[Serializable]
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public class ColliderOptions : ModifierProperties, ISubLayerColliderOptions
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{
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public override Type ModifierType
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{
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get
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{
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return typeof(ColliderModifier);
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}
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}
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public ColliderType colliderType = ColliderType.None;
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/// <summary>
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/// Enable/Disable feature colliders and sets the type of colliders to use.
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/// </summary>
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/// <param name="colliderType">Type of the collider to use on features.</param>
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public virtual void SetFeatureCollider(ColliderType colType)
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{
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if (colliderType != colType)
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{
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colliderType = colType;
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HasChanged = true;
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}
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}
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}
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}
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