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mapbox-sdk/Unity/Styling/ScriptablePalette.cs

52 lines
1.4 KiB

6 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "Mapbox/ScriptablePalette")]
public class ScriptablePalette : ScriptableObject
{
public int m_numColors = 3;
public Color m_keyColor = Color.white;
public Color[] m_colors;
public float m_hueRange;
public float m_saturationRange;
public float m_valueRange;
public bool m_setBaseColor_Override;
public bool m_setDetailColor1_Override;
public bool m_setDetailColor2_Override;
public Color m_baseColor_Override = Color.white;
public Color m_detailColor1_Override = Color.white;
public Color m_detailColor2_Override = Color.white;
public void GeneratePalette()
{
float hue = 0.0f;
float sat = 0.0f;;
float val = 0.0f;
Color.RGBToHSV(m_keyColor, out hue, out sat, out val);
float hueMin = hue - m_hueRange;
float hueMax = hue + m_hueRange;
float satMin = Mathf.Clamp(sat - m_saturationRange, 0.0f, 1.0f);
float satMax = Mathf.Clamp(sat + m_saturationRange, 0.0f, 1.0f);
float valMin = Mathf.Clamp(val - m_valueRange, 0.0f, 1.0f);
float valMax = Mathf.Clamp(val + m_valueRange, 0.0f, 1.0f);
m_colors = new Color[m_numColors];
for (int i = 0; i < m_numColors; i++)
{
m_colors[i] = Random.ColorHSV(hueMin, hueMax, satMin, satMax, valMin, valMax);
}
}
}