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namespace Mapbox.Editor
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{
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using UnityEditor;
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using UnityEngine;
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using Mapbox.Unity.Map;
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[CustomPropertyDrawer(typeof(ImageryRasterOptions))]
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public class ImageryRasterOptionsDrawer : PropertyDrawer
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{
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static float lineHeight = EditorGUIUtility.singleLineHeight;
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bool showPosition = true;
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(position, label, property);
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position.height = lineHeight;
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foreach (var item in property)
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{
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var subproperty = item as SerializedProperty;
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EditorGUI.PropertyField(position, subproperty, true);
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position.height = lineHeight;
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position.y += lineHeight;
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}
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EditorGUI.EndProperty();
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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int rows = (showPosition) ? 3 : 1;
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return (float)rows * lineHeight;
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}
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}
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}
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