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mapbox-sdk/Unity/Editor/VectorSubLayerTreeView.cs

69 lines
1.7 KiB

6 months ago
namespace Mapbox.Editor
{
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor.IMGUI.Controls;
using UnityEditor;
using Mapbox.Unity.Map;
public class VectorSubLayerTreeView : TreeView
{
public SerializedProperty Layers;
public VectorSubLayerTreeView(TreeViewState state)
: base(state)
{
showAlternatingRowBackgrounds = true;
showBorder = true;
Reload();
}
protected override TreeViewItem BuildRoot()
{
// The root item is required to have a depth of -1, and the rest of the items increment from that.
var root = new TreeViewItem { id = -1, depth = -1, displayName = "Root" };
var items = new List<TreeViewItem>();
var index = 0;
if (Layers != null)
{
for (int i = 0; i < Layers.arraySize; i++)
{
var name = Layers.GetArrayElementAtIndex(i).FindPropertyRelative("coreOptions.sublayerName").stringValue;
items.Add(new TreeViewItem { id = index, depth = 0, displayName = name });
index++;
}
}
// Utility method that initializes the TreeViewItem.children and .parent for all items.
SetupParentsAndChildrenFromDepths(root, items);
// Return root of the tree
return root;
}
protected override bool CanRename(TreeViewItem item)
{
return true;
}
protected override void RenameEnded(RenameEndedArgs args)
{
if (Layers != null)
{
var layer = Layers.GetArrayElementAtIndex(args.itemID);
if (string.IsNullOrEmpty(args.newName.Trim()))
{
layer.FindPropertyRelative("coreOptions.sublayerName").stringValue = args.originalName;
}
else
{
layer.FindPropertyRelative("coreOptions.sublayerName").stringValue = args.newName;
}
}
}
}
}