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using Mapbox.Unity.Map;
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namespace Mapbox.Unity.SourceLayers
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{
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public class SubLayerModeling : ISubLayerModeling
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{
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VectorSubLayerProperties _subLayerProperties;
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public SubLayerModeling(VectorSubLayerProperties subLayerProperties)
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{
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_subLayerProperties = subLayerProperties;
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}
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public ISubLayerCoreOptions CoreOptions
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{
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get { return _subLayerProperties.coreOptions; }
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}
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public ISubLayerExtrusionOptions ExtrusionOptions
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{
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get { return _subLayerProperties.extrusionOptions; }
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}
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public ISubLayerColliderOptions ColliderOptions
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{
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get { return _subLayerProperties.colliderOptions; }
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}
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public ISubLayerLineGeometryOptions LineOptions
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{
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get { return _subLayerProperties.lineGeometryOptions; }
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}
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/// <summary>
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/// Enable terrain snapping for features which sets vertices to terrain
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/// elevation before extrusion.
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/// </summary>
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/// <param name="isEnabled">Enabled terrain snapping</param>
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public virtual void EnableSnapingTerrain(bool isEnabled)
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{
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if (_subLayerProperties.coreOptions.snapToTerrain != isEnabled)
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{
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_subLayerProperties.coreOptions.snapToTerrain = isEnabled;
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_subLayerProperties.coreOptions.HasChanged = true;
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}
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}
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/// <summary>
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/// Enable combining individual features meshes into one to minimize gameobject
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/// count and draw calls.
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/// </summary>
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/// <param name="isEnabled"></param>
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public virtual void EnableCombiningMeshes(bool isEnabled)
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{
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if (_subLayerProperties.coreOptions.combineMeshes != isEnabled)
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{
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_subLayerProperties.coreOptions.combineMeshes = isEnabled;
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_subLayerProperties.coreOptions.HasChanged = true;
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}
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}
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}
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}
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