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namespace Mapbox.Editor
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{
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using UnityEditor;
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using UnityEngine;
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using Mapbox.Unity.MeshGeneration.Modifiers;
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[CustomPropertyDrawer(typeof(MaterialList))]
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public class MaterialListDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(position, label, property);
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var matArray = property.FindPropertyRelative("Materials");
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if (matArray.arraySize == 0)
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{
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matArray.arraySize = 1;
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}
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EditorGUILayout.PropertyField(property.FindPropertyRelative("Materials").GetArrayElementAtIndex(0), label);
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EditorGUI.EndProperty();
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}
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}
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}
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