optimization and obsoleted fixes
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{
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{
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if (_map == null)
|
if (_map == null)
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{
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{
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|
_map = FindAnyObjectByType<AbstractMap>();
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}
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@@ -27,7 +27,7 @@
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{
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{
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foreach (var t in _types)
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{
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{
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{
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ve.GameObject.AddComponent(t.Type);
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@@ -92,7 +92,7 @@
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}
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}
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if(_abstractMap == null)
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if(_abstractMap == null)
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{
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_abstractMap = FindAnyObjectByType<AbstractMap>();
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}
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if(_abstractMap != null)
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{
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_map = FindAnyObjectByType<AbstractMap>();
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_mapVisualizer = _map.MapVisualizer;
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_mapVisualizer.OnMapVisualizerStateChanged += (s) =>
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_mapVisualizer.OnMapVisualizerStateChanged += (s) =>
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Reference in new issue
Block a user