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//-----------------------------------------------------------------------
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// <copyright file="RasterTile.cs" company="Mapbox">
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// Copyright (c) 2016 Mapbox. All rights reserved.
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// </copyright>
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//-----------------------------------------------------------------------
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namespace Mapbox.Map
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{
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/// <summary>
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/// A raster tile from the Mapbox Style API, an encoded image representing a geographic
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/// bounding box. Usually JPEG or PNG encoded.
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/// </summary>
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/// <example>
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/// Making a RasterTile request:
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/// <code>
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/// var parameters = new Tile.Parameters();
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/// parameters.Fs = MapboxAccess.Instance;
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/// parameters.Id = new CanonicalTileId(_zoom, _tileCoorindateX, _tileCoordinateY);
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/// parameters.TilesetId = "mapbox://styles/mapbox/satellite-v9";
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/// var rasterTile = new RasterTile();
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///
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/// // Make the request.
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/// rasterTile.Initialize(parameters, (Action)(() =>
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/// {
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/// if (!string.IsNullOrEmpty(rasterTile.Error))
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/// {
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/// // Handle the error.
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/// }
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///
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/// // Consume the <see cref="Data"/>.
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/// }));
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/// </code>
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/// </example>
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public class RasterTile : Tile
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{
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private byte[] data;
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/// <summary> Gets the raster tile raw data. </summary>
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/// <value> The raw data, usually an encoded JPEG or PNG. </value>
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/// <example>
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/// Consuming data in Unity to create a Texture2D:
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/// <code>
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/// var texture = new Texture2D(0, 0);
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/// texture.LoadImage(rasterTile.Data);
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/// _sampleMaterial.mainTexture = texture;
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/// </code>
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/// </example>
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public byte[] Data
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{
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get
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{
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return this.data;
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}
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}
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internal override TileResource MakeTileResource(string tilesetId)
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{
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return TileResource.MakeRaster(Id, tilesetId);
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}
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internal override bool ParseTileData(byte[] data)
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{
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// We do not parse raster tiles as they are
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this.data = data;
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return true;
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}
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}
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}
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