This commit is contained in:
runette committed 2024-04-22 15:52:51 +01:00
commit e0afef912e
1285 files changed
+83219

No files matched your search

+352
View File
@@ -0,0 +1,352 @@
namespace Mapbox.Utils
{
using System;
using System.Runtime.CompilerServices;
public struct Mathd {
public const double PI = 3.141593d;
public const double Infinity = double.PositiveInfinity;
public const double NegativeInfinity = double.NegativeInfinity;
public const double Deg2Rad = 0.01745329d;
public const double Rad2Deg = 57.29578d;
public const double Epsilon = 1.401298E-45d;
public static double Sin(double d) {
return Math.Sin(d);
}
public static double Cos(double d) {
return Math.Cos(d);
}
public static double Tan(double d) {
return Math.Tan(d);
}
public static double Asin(double d) {
return Math.Asin(d);
}
public static double Acos(double d) {
return Math.Acos(d);
}
public static double Atan(double d) {
return Math.Atan(d);
}
public static double Atan2(double y, double x) {
return Math.Atan2(y, x);
}
public static double Sqrt(double d) {
return Math.Sqrt(d);
}
public static double Abs(double d) {
return Math.Abs(d);
}
public static int Abs(int value) {
return Math.Abs(value);
}
public static double Min(double a, double b) {
if (a < b)
return a;
else
return b;
}
public static double Min(params double[] values) {
int length = values.Length;
if (length == 0)
return 0.0d;
double num = values[0];
for (int index = 1; index < length; ++index) {
if (values[index] < num)
num = values[index];
}
return num;
}
public static int Min(int a, int b) {
if (a < b)
return a;
else
return b;
}
public static int Min(params int[] values) {
int length = values.Length;
if (length == 0)
return 0;
int num = values[0];
for (int index = 1; index < length; ++index) {
if (values[index] < num)
num = values[index];
}
return num;
}
public static double Max(double a, double b) {
if (a > b)
return a;
else
return b;
}
public static double Max(params double[] values) {
int length = values.Length;
if (length == 0)
return 0d;
double num = values[0];
for (int index = 1; index < length; ++index) {
if ((double)values[index] > (double)num)
num = values[index];
}
return num;
}
public static int Max(int a, int b) {
if (a > b)
return a;
else
return b;
}
public static int Max(params int[] values) {
int length = values.Length;
if (length == 0)
return 0;
int num = values[0];
for (int index = 1; index < length; ++index) {
if (values[index] > num)
num = values[index];
}
return num;
}
public static double Pow(double d, double p) {
return Math.Pow(d, p);
}
public static double Exp(double power) {
return Math.Exp(power);
}
public static double Log(double d, double p) {
return Math.Log(d, p);
}
public static double Log(double d) {
return Math.Log(d);
}
public static double Log10(double d) {
return Math.Log10(d);
}
public static double Ceil(double d) {
return Math.Ceiling(d);
}
public static double Floor(double d) {
return Math.Floor(d);
}
public static double Round(double d) {
return Math.Round(d);
}
public static int CeilToInt(double d) {
return (int)Math.Ceiling(d);
}
public static int FloorToInt(double d) {
return (int)Math.Floor(d);
}
public static int RoundToInt(double d) {
return (int)Math.Round(d);
}
public static double Sign(double d) {
return d >= 0.0 ? 1d : -1d;
}
public static double Clamp(double value, double min, double max) {
if (value < min)
value = min;
else if (value > max)
value = max;
return value;
}
public static int Clamp(int value, int min, int max) {
if (value < min)
value = min;
else if (value > max)
value = max;
return value;
}
public static double Clamp01(double value) {
if (value < 0.0)
return 0.0d;
if (value > 1.0)
return 1d;
else
return value;
}
public static double Lerp(double from, double to, double t) {
return from + (to - from) * Mathd.Clamp01(t);
}
public static double LerpAngle(double a, double b, double t) {
double num = Mathd.Repeat(b - a, 360d);
if (num > 180.0d)
num -= 360d;
return a + num * Mathd.Clamp01(t);
}
public static double MoveTowards(double current, double target, double maxDelta) {
if (Mathd.Abs(target - current) <= maxDelta)
return target;
else
return current + Mathd.Sign(target - current) * maxDelta;
}
public static double MoveTowardsAngle(double current, double target, double maxDelta) {
target = current + Mathd.DeltaAngle(current, target);
return Mathd.MoveTowards(current, target, maxDelta);
}
public static double SmoothStep(double from, double to, double t) {
t = Mathd.Clamp01(t);
t = (-2.0 * t * t * t + 3.0 * t * t);
return to * t + from * (1.0 - t);
}
public static double Gamma(double value, double absmax, double gamma) {
bool flag = false;
if (value < 0.0)
flag = true;
double num1 = Mathd.Abs(value);
if (num1 > absmax) {
if (flag)
return -num1;
else
return num1;
} else {
double num2 = Mathd.Pow(num1 / absmax, gamma) * absmax;
if (flag)
return -num2;
else
return num2;
}
}
public static bool Approximately(double a, double b) {
return Mathd.Abs(b - a) < Mathd.Max(1E-06d * Mathd.Max(Mathd.Abs(a), Mathd.Abs(b)), 1.121039E-44d);
}
public static double SmoothDamp(double current, double target, ref double currentVelocity, double smoothTime, double maxSpeed, double deltaTime) {
smoothTime = Mathd.Max(0.0001d, smoothTime);
double num1 = 2d / smoothTime;
double num2 = num1 * deltaTime;
double num3 = (1.0d / (1.0d + num2 + 0.479999989271164d * num2 * num2 + 0.234999999403954d * num2 * num2 * num2));
double num4 = current - target;
double num5 = target;
double max = maxSpeed * smoothTime;
double num6 = Mathd.Clamp(num4, -max, max);
target = current - num6;
double num7 = (currentVelocity + num1 * num6) * deltaTime;
currentVelocity = (currentVelocity - num1 * num7) * num3;
double num8 = target + (num6 + num7) * num3;
if (num5 - current > 0.0 == num8 > num5) {
num8 = num5;
currentVelocity = (num8 - num5) / deltaTime;
}
return num8;
}
public static double SmoothDampAngle(double current, double target, ref double currentVelocity, double smoothTime, double maxSpeed, double deltaTime) {
target = current + Mathd.DeltaAngle(current, target);
return Mathd.SmoothDamp(current, target, ref currentVelocity, smoothTime, maxSpeed, deltaTime);
}
public static double Repeat(double t, double length) {
return t - Mathd.Floor(t / length) * length;
}
public static double PingPong(double t, double length) {
t = Mathd.Repeat(t, length * 2d);
return length - Mathd.Abs(t - length);
}
public static double InverseLerp(double from, double to, double value) {
if (from < to) {
if (value < from)
return 0d;
if (value > to)
return 1d;
value -= from;
value /= to - from;
return value;
} else {
if (from <= to)
return 0d;
if (value < to)
return 1d;
if (value > from)
return 0d;
else
return (1.0d - (value - to) / (from - to));
}
}
public static double DeltaAngle(double current, double target) {
double num = Mathd.Repeat(target - current, 360d);
if (num > 180.0d)
num -= 360d;
return num;
}
internal static bool LineIntersection(Vector2d p1, Vector2d p2, Vector2d p3, Vector2d p4, ref Vector2d result) {
double num1 = p2.x - p1.x;
double num2 = p2.y - p1.y;
double num3 = p4.x - p3.x;
double num4 = p4.y - p3.y;
double num5 = num1 * num4 - num2 * num3;
if (num5 == 0.0d)
return false;
double num6 = p3.x - p1.x;
double num7 = p3.y - p1.y;
double num8 = (num6 * num4 - num7 * num3) / num5;
result = new Vector2d(p1.x + num8 * num1, p1.y + num8 * num2);
return true;
}
internal static bool LineSegmentIntersection(Vector2d p1, Vector2d p2, Vector2d p3, Vector2d p4, ref Vector2d result) {
double num1 = p2.x - p1.x;
double num2 = p2.y - p1.y;
double num3 = p4.x - p3.x;
double num4 = p4.y - p3.y;
double num5 = (num1 * num4 - num2 * num3);
if (num5 == 0.0d)
return false;
double num6 = p3.x - p1.x;
double num7 = p3.y - p1.y;
double num8 = (num6 * num4 - num7 * num3) / num5;
if (num8 < 0.0d || num8 > 1.0d)
return false;
double num9 = (num6 * num2 - num7 * num1) / num5;
if (num9 < 0.0d || num9 > 1.0d)
return false;
result = new Vector2d(p1.x + num8 * num1, p1.y + num8 * num2);
return true;
}
}
}
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 52ad69ec3e74044aeb3f5ae61b5069f3
timeCreated: 1493218361
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,25 @@
namespace Mapbox.Utils
{
public struct RectD
{
public Vector2d Min { get; private set; }
public Vector2d Max { get; private set; }
//size is absolute width&height so Min+size != max
public Vector2d Size { get; private set; }
public Vector2d Center { get; private set; }
public RectD(Vector2d min, Vector2d size)
{
Min = min;
Max = min + size;
Center = new Vector2d(Min.x + size.x / 2, Min.y + size.y / 2);
Size = new Vector2d(Mathd.Abs(size.x), Mathd.Abs(size.y));
}
public bool Contains(Vector2d point)
{
bool flag = Size.x < 0.0 && point.x <= Min.x && point.x > (Min.x + Size.x) || Size.x >= 0.0 && point.x >= Min.x && point.x < (Min.x + Size.x);
return flag && (Size.y < 0.0 && point.y <= Min.y && point.y > (Min.y + Size.y) || Size.y >= 0.0 && point.y >= Min.y && point.y < (Min.y + Size.y));
}
}
}
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: f922c015d33a448f4b51ecc8e0153dd8
timeCreated: 1493218361
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,268 @@
namespace Mapbox.Utils
{
using Mapbox.Json;
using System;
using System.Globalization;
[Serializable]
public struct Vector2d
{
public const double kEpsilon = 1E-05d;
public double x;
public double y;
public double this[int index]
{
get
{
switch (index)
{
case 0:
return this.x;
case 1:
return this.y;
default:
throw new IndexOutOfRangeException("Invalid Vector2d index!");
}
}
set
{
switch (index)
{
case 0:
this.x = value;
break;
case 1:
this.y = value;
break;
default:
throw new IndexOutOfRangeException("Invalid Vector2d index!");
}
}
}
[JsonIgnore]
public Vector2d normalized
{
get
{
Vector2d vector2d = new Vector2d(this.x, this.y);
vector2d.Normalize();
return vector2d;
}
}
[JsonIgnore]
public double magnitude
{
get
{
return Mathd.Sqrt(this.x * this.x + this.y * this.y);
}
}
[JsonIgnore]
public double sqrMagnitude
{
get
{
return this.x * this.x + this.y * this.y;
}
}
public static Vector2d zero
{
get
{
return new Vector2d(0.0d, 0.0d);
}
}
public static Vector2d one
{
get
{
return new Vector2d(1d, 1d);
}
}
public static Vector2d up
{
get
{
return new Vector2d(0.0d, 1d);
}
}
public static Vector2d right
{
get
{
return new Vector2d(1d, 0.0d);
}
}
public Vector2d(double x, double y)
{
this.x = x;
this.y = y;
}
public static Vector2d operator +(Vector2d a, Vector2d b)
{
return new Vector2d(a.x + b.x, a.y + b.y);
}
public static Vector2d operator -(Vector2d a, Vector2d b)
{
return new Vector2d(a.x - b.x, a.y - b.y);
}
public static Vector2d operator -(Vector2d a)
{
return new Vector2d(-a.x, -a.y);
}
public static Vector2d operator *(Vector2d a, double d)
{
return new Vector2d(a.x * d, a.y * d);
}
public static Vector2d operator *(float d, Vector2d a)
{
return new Vector2d(a.x * d, a.y * d);
}
public static Vector2d operator /(Vector2d a, double d)
{
return new Vector2d(a.x / d, a.y / d);
}
public static bool operator ==(Vector2d lhs, Vector2d rhs)
{
return Vector2d.SqrMagnitude(lhs - rhs) < 0.0 / 1.0;
}
public static bool operator !=(Vector2d lhs, Vector2d rhs)
{
return (double)Vector2d.SqrMagnitude(lhs - rhs) >= 0.0 / 1.0;
}
public void Set(double new_x, double new_y)
{
this.x = new_x;
this.y = new_y;
}
public static Vector2d Lerp(Vector2d from, Vector2d to, double t)
{
t = Mathd.Clamp01(t);
return new Vector2d(from.x + (to.x - from.x) * t, from.y + (to.y - from.y) * t);
}
public static Vector2d MoveTowards(Vector2d current, Vector2d target, double maxDistanceDelta)
{
Vector2d vector2 = target - current;
double magnitude = vector2.magnitude;
if (magnitude <= maxDistanceDelta || magnitude == 0.0d)
return target;
else
return current + vector2 / magnitude * maxDistanceDelta;
}
public static Vector2d Scale(Vector2d a, Vector2d b)
{
return new Vector2d(a.x * b.x, a.y * b.y);
}
public void Scale(Vector2d scale)
{
this.x *= scale.x;
this.y *= scale.y;
}
public void Normalize()
{
double magnitude = this.magnitude;
if (magnitude > 9.99999974737875E-06)
this = this / magnitude;
else
this = Vector2d.zero;
}
public override string ToString()
{
return string.Format(NumberFormatInfo.InvariantInfo, "{0:F5},{1:F5}", this.y, this.x);
}
public override int GetHashCode()
{
return this.x.GetHashCode() ^ this.y.GetHashCode() << 2;
}
public override bool Equals(object other)
{
if (!(other is Vector2d))
return false;
Vector2d vector2d = (Vector2d)other;
if (this.x.Equals(vector2d.x))
return this.y.Equals(vector2d.y);
else
return false;
}
public static double Dot(Vector2d lhs, Vector2d rhs)
{
return lhs.x * rhs.x + lhs.y * rhs.y;
}
public static double Angle(Vector2d from, Vector2d to)
{
return Mathd.Acos(Mathd.Clamp(Vector2d.Dot(from.normalized, to.normalized), -1d, 1d)) * 57.29578d;
}
public static double Distance(Vector2d a, Vector2d b)
{
return (a - b).magnitude;
}
public static Vector2d ClampMagnitude(Vector2d vector, double maxLength)
{
if (vector.sqrMagnitude > maxLength * maxLength)
return vector.normalized * maxLength;
else
return vector;
}
public static double SqrMagnitude(Vector2d a)
{
return (a.x * a.x + a.y * a.y);
}
public double SqrMagnitude()
{
return (this.x * this.x + this.y * this.y);
}
public static Vector2d Min(Vector2d lhs, Vector2d rhs)
{
return new Vector2d(Mathd.Min(lhs.x, rhs.x), Mathd.Min(lhs.y, rhs.y));
}
public static Vector2d Max(Vector2d lhs, Vector2d rhs)
{
return new Vector2d(Mathd.Max(lhs.x, rhs.x), Mathd.Max(lhs.y, rhs.y));
}
public double[] ToArray()
{
double[] array =
{
this.x,
this.y
};
return array;
}
}
}
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 65e0c0d8a33eb4adea4665f24e55962a
timeCreated: 1493833265
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: