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runette committed 2024-04-22 15:52:51 +01:00
commit e0afef912e
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namespace Mapbox.Unity.Map
{
using System;
using Mapbox.Unity.MeshGeneration.Data;
using UnityEngine;
[Serializable]
public class TerrainColliderOptions : MapboxDataProperty
{
[Tooltip("Add Unity Physics collider to terrain tiles, used for detecting collisions etc.")]
public bool addCollider = false;
public override void UpdateProperty(UnityTile tile)
{
var existingCollider = tile.Collider;
if (addCollider)
{
if (existingCollider == null)
{
tile.gameObject.AddComponent<MeshCollider>();
}
}
else
{
tile.Collider.Destroy();
}
}
}
}