20240422
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namespace Mapbox.Editor
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{
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using System;
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using UnityEngine;
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using Random = UnityEngine.Random;
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[Serializable]
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public class FeatureTreeElement : TreeElement
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{
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public string Name;
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public string Type;
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public bool isActive;
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public FeatureTreeElement(string name, int depth, int id) : base(name, depth, id)
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{
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isActive = true;
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}
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}
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}
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