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runette committed 2024-04-22 15:52:51 +01:00
commit e0afef912e
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namespace Mapbox.Editor
{
using UnityEditor;
using UnityEngine;
using Mapbox.Unity.MeshGeneration.Modifiers;
[CustomPropertyDrawer(typeof(MaterialList))]
public class MaterialListDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
var matArray = property.FindPropertyRelative("Materials");
if (matArray.arraySize == 0)
{
matArray.arraySize = 1;
}
EditorGUILayout.PropertyField(property.FindPropertyRelative("Materials").GetArrayElementAtIndex(0), label);
EditorGUI.EndProperty();
}
}
}