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namespace Mapbox.Unity.MeshGeneration.Modifiers
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{
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using UnityEngine;
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using Mapbox.Unity.MeshGeneration.Components;
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using Mapbox.Unity.MeshGeneration.Data;
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/// <summary>
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/// Texture Modifier is a basic modifier which simply adds a TextureSelector script to the features.
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/// Logic is all pushed into this TextureSelector mono behaviour to make it's easier to change it in runtime.
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/// </summary>
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[CreateAssetMenu(menuName = "Mapbox/Modifiers/Texture MonoBehaviour Modifier")]
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public class TextureMonoBehaviourModifier : GameObjectModifier
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{
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[SerializeField]
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private bool _textureTop;
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[SerializeField]
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private bool _useSatelliteTexture;
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[SerializeField]
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private Material[] _topMaterials;
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[SerializeField]
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private bool _textureSides;
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[SerializeField]
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private Material[] _sideMaterials;
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public override void Run(VectorEntity ve, UnityTile tile)
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{
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var ts = ve.GameObject.AddComponent<TextureSelector>();
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ts.Initialize(ve, _textureTop, _useSatelliteTexture, _topMaterials, _textureSides, _sideMaterials);
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}
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}
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}
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