20240422
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namespace Mapbox.Unity.Map
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{
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public interface ISubLayerCoreOptions
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{
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/// <summary>
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/// Change the primtive type of the feature which will be used to decide
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/// what type of mesh operations features will require.
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/// In example, roads are generally visualized as lines and buildings are
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/// generally visualized as polygons.
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/// </summary>
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/// <param name="type">Primitive type of the featues in the layer.</param>
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void SetPrimitiveType(VectorPrimitiveType type);
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}
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}
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