20240422
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public static class GameObjectExtensions
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{
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public static void Destroy(this Object obj, bool deleteAsset = false)
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{
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if (Application.isEditor && !Application.isPlaying)
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{
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GameObject.DestroyImmediate(obj, deleteAsset);
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}
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else
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{
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GameObject.Destroy(obj);
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}
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}
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}
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