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runette committed 2024-04-22 15:52:51 +01:00
commit e0afef912e
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class GameObjectExtensions
{
public static void Destroy(this Object obj, bool deleteAsset = false)
{
if (Application.isEditor && !Application.isPlaying)
{
GameObject.DestroyImmediate(obj, deleteAsset);
}
else
{
GameObject.Destroy(obj);
}
}
}