namespace Mapbox.Unity.Map { public interface IImageryLayer : ILayer { /// /// Gets the `Data Source` for the `IMAGE` component. /// ImagerySourceType LayerSource { get; } /// /// Sets the `Data Source` for the `IMAGE` component. This can be one of the /// [Mapbox default styles](https://www.mapbox.com/api-documentation/maps/#styles), /// or a custom style. The style url is set as the `Tileset ID`. /// /// Source of imagery for map. Can be a Mapbox default, or custom style. void SetLayerSource(ImagerySourceType imageSource); /// /// Enables or disables high quality images for the specified Data Source. /// resoluion when enabled is 1024px, and 512px when disabled. Satellite /// imagery is 512px when enabled, and 256 px when disabled. Changes to this /// may not take effect until the cache is cleared. /// /// Boolean to toggle `Use Retina`. void UseRetina(bool useRetina); /// /// Enables or disables Unity Texture2D compression for `IMAGE` outputs. /// Enable this if you need performance rather than a high resolution image. /// /// Boolean to toggle `Use Compression`. void UseCompression(bool useCompression); /// /// Enables or disables Unity Texture2D Mipmap for `IMAGE` outputs. /// Mipmaps are lists of progressively smaller versions of an image, used /// to optimize performance. Enabling mipmaps consumes more memory, but /// provides improved performance. /// /// Boolean to toggle `Use Mip Map`. void UseMipMap(bool useMipMap); /// /// Changes the settings for the `IMAGE` component. /// /// `Data Source` for the IMAGE component. /// Enables or disables high quality imagery. /// Enables or disables Unity Texture2D compression. /// Enables or disables Unity Texture2D image mipmapping. void SetProperties(ImagerySourceType imageSource, bool useRetina, bool useCompression, bool useMipMap); } }