/** * Copyright 2015 IBM Corp. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ //#define SINGLETONS_VISIBLE namespace Mapbox.Unity.Utilities { using UnityEngine; using System; #if NETFX_CORE using System.Reflection; #endif /// /// Singleton pattern class. This class detects if T is a MonoBehavior and will /// make a containing GameObject. /// /// The typename of the class to create as a singleton object. /// An instance of this class needs to be of type UnityEngine.Object As long as this is used with UnityEngine classes, this should work fine. This is to resolve issue #116 public class Singleton where T : UnityEngine.Object { #region Private Data static private T sm_Instance = null; #endregion #region Public Properties /// /// Returns the Singleton instance of T. /// public static T Instance { get { if (sm_Instance == null) CreateInstance(); return sm_Instance; } } #endregion #region Singleton Creation /// /// Create the singleton instance. /// private static void CreateInstance() { #if NETFX_CORE if (typeof(MonoBehaviour).GetTypeInfo().IsAssignableFrom(typeof(T).GetTypeInfo())) { #else if (typeof(MonoBehaviour).IsAssignableFrom(typeof(T))) { #endif string singletonName = "_" + typeof(T).Name; GameObject singletonObject = GameObject.Find(singletonName); if (singletonObject == null) singletonObject = new GameObject(singletonName); #if SINGLETONS_VISIBLE singletonObject.hideFlags = HideFlags.DontSave; #else singletonObject.hideFlags = HideFlags.HideAndDontSave; #endif sm_Instance = singletonObject.GetComponent(); if (sm_Instance == null) sm_Instance = singletonObject.AddComponent(typeof(T)) as T; } else { sm_Instance = Activator.CreateInstance(typeof(T)) as T; } if (sm_Instance == null) throw new Exception("Failed to create instance " + typeof(T).Name); } #endregion } }