namespace Mapbox.Unity.Location { using System; using System.Linq; /// /// Simple averaging latest 'n' values. /// public class AngleSmoothingAverage : AngleSmoothingAbstractBase { public override double Calculate() { // calc mean heading taking into account that eg 355° and 5° should result in 0° and not 180° // refs: // https://en.wikipedia.org/wiki/Mean_of_circular_quantities // https://rosettacode.org/wiki/Averages/Mean_angle // https://rosettacode.org/wiki/Averages/Mean_angle#C.23 double cos = _angles.Sum(a => Math.Cos(a * DEG2RAD)) / _angles.Count; double sin = _angles.Sum(a => Math.Sin(a * DEG2RAD)) / _angles.Count; // round as we don't need super high precision double finalAngle = Math.Round(Math.Atan2(sin, cos) * RAD2DEG, 2); debugLogAngle(finalAngle, finalAngle); // stay within [0..<360] finalAngle = finalAngle < 0 ? finalAngle + 360 : finalAngle >= 360 ? finalAngle - 360 : finalAngle; debugLogAngle(finalAngle, finalAngle); return finalAngle; } } }