namespace Mapbox.Unity.Map { using System; using UnityEngine; [Serializable] public class ImageryRasterOptions : MapboxDataProperty { [Tooltip("Use higher resolution Mapbox imagery for retina displays; better visual quality and larger texture sizes.")] public bool useRetina = false; [Tooltip("Use Unity compression for the tile texture.")] public bool useCompression = false; [Tooltip("Use texture with Unity generated mipmaps.")] public bool useMipMap = false; public override bool NeedsForceUpdate() { return true; } } }