namespace Mapbox.Unity { using UnityEngine; public static class Constants { public const string SDK_VERSION = "2.1.1"; public const string SDK_SKU_ID = "05"; public static class Path { public const string CONFIG_FILE = "MapboxConfiguration.txt"; public const string SCENELIST = "Assets/Mapbox/Resources/Mapbox/ScenesList.asset"; public const string SHOULD_COLLECT_LOCATION_KEY = "MAPBOX_SHOULD_COLLECT_LOCATION"; public const string TELEMETRY_TURNSTILE_LAST_TICKS_EDITOR_KEY = "MAPBOX_TELEMETRY_TURNSTILE_LAST_TICKS_EDITOR"; public const string TELEMETRY_TURNSTILE_LAST_TICKS_FALLBACK_KEY = "MAPBOX_TELEMETRY_TURNSTILE_LAST_TICKS_FALLBACK"; public const string DID_PROMPT_CONFIGURATION = "MAPBOX_DID_PROMPT_CONFIGURATION"; public static readonly string MAPBOX_RESOURCES_RELATIVE = System.IO.Path.Combine("Mapbox", "MapboxConfiguration"); public static readonly string MAPBOX_RESOURCES_ABSOLUTE = System.IO.Path.Combine(System.IO.Path.Combine(Application.dataPath, "Resources"), "Mapbox"); public static readonly string MAPBOX_USER = System.IO.Path.Combine("Assets", System.IO.Path.Combine("Mapbox", "User")); public static readonly string MAPBOX_USER_MODIFIERS = System.IO.Path.Combine(MAPBOX_USER, "Modifiers"); public static readonly string MAP_FEATURE_STYLES_DEFAULT_STYLE_ASSETS = System.IO.Path.Combine("MapboxStyles", "DefaultStyleAssets"); public static readonly string MAP_FEATURE_STYLES_SAMPLES = System.IO.Path.Combine(System.IO.Path.Combine("MapboxStyles", "Styles"), "MapboxSampleStyles"); public const string MAPBOX_STYLES_ASSETS_FOLDER = "Assets"; public const string MAPBOX_STYLES_ATLAS_FOLDER = "Atlas"; public const string MAPBOX_STYLES_MATERIAL_FOLDER = "Materials"; public const string MAPBOX_STYLES_PALETTES_FOLDER = "Palettes"; } /// /// Store common vector constants to avoid the method access cost of Unity's convenience getters. /// public static class Math { public static readonly Vector3 Vector3Zero = new Vector3(0, 0, 0); public static readonly Vector3 Vector3Up = new Vector3(0, 1, 0); public static readonly Vector3 Vector3Down = new Vector3(0, -1, 0); public static readonly Vector3 Vector3One = new Vector3(1, 1, 1); public static readonly Vector3 Vector3Forward = new Vector3(0, 0, 1); public static readonly Vector3 Vector3Unused = new Vector3(float.MinValue, float.MinValue, float.MinValue); public static Vector3 Vector3Right = new Vector3(1, 0, 0); } /// /// Store common style asset prefixes and suffixes to avoid string spelling errors in code. /// public static class StyleAssetNames { public const string ALTAS_SUFFIX = "AtlasInfo"; public const string PALETTE_SUFFIX = "Palette"; public const string TOP_MATERIAL_SUFFIX = "TopMaterial"; public const string SIDE_MATERIAL_SUFFIX = "SideMaterial"; } public static class GUI { public static class Colors { public static readonly Color EDITOR_TEXT_COLOR = new Color(0.7f, 0.7f, 0.7f); public static readonly Color EDITOR_NOTE_COLOR = new Color(1.0f, 0.8f, 0.0f); public static readonly Color EDITOR_FEATURE_DEFAULT_COLOR = new Color(0.1764706f, 0.8509805f, 1.0f, 1.0f); } public static class Styles { public static readonly GUIStyle EDITOR_NOTE_STYLE = new GUIStyle { wordWrap = true, normal = { textColor = Colors.EDITOR_NOTE_COLOR } }; public static readonly GUIStyle EDITOR_TEXTURE_STYLE_DESCRIPTION_STYLE = new GUIStyle { wordWrap = true, normal = { textColor = Colors.EDITOR_TEXT_COLOR } }; public static readonly GUIStyle EDITOR_TEXTURE_THUMBNAIL_STYLE = new GUIStyle { imagePosition = ImagePosition.ImageOnly, wordWrap = true }; } } } }