namespace Mapbox.Unity.Map { using System; using System.Collections.Generic; using Mapbox.Unity.MeshGeneration.Modifiers; using Mapbox.Unity.Utilities; [Serializable] public class LayerModifierOptions { public PositionTargetType moveFeaturePositionTo; [NodeEditorElement("Mesh Modifiers")] public List MeshModifiers; [NodeEditorElement("Game Object Modifiers")] public List GoModifiers; } }