using Mapbox.Unity.MeshGeneration.Data; namespace Mapbox.Unity.Map { public abstract class MapboxDataProperty { public event System.EventHandler PropertyHasChanged; protected virtual void OnPropertyHasChanged(System.EventArgs e) { System.EventHandler handler = PropertyHasChanged; if (handler != null) { handler(this, e); } } public virtual bool HasChanged { set { if (value == true) { OnPropertyHasChanged(null /*Pass args here */); } } } public virtual bool NeedsForceUpdate() { return false; } public virtual void UpdateProperty(UnityTile tile) { } } }