using Mapbox.Unity.SourceLayers; namespace Mapbox.Unity.Map { using Mapbox.Unity.MeshGeneration.Modifiers; using System; [Serializable] public class ColliderOptions : ModifierProperties, ISubLayerColliderOptions { public override Type ModifierType { get { return typeof(ColliderModifier); } } public ColliderType colliderType = ColliderType.None; /// /// Enable/Disable feature colliders and sets the type of colliders to use. /// /// Type of the collider to use on features. public virtual void SetFeatureCollider(ColliderType colType) { if (colliderType != colType) { colliderType = colType; HasChanged = true; } } } }