namespace Mapbox.Unity.Map { using System; using UnityEngine; [Serializable] public class ElevationModificationOptions { [Tooltip("Mesh resolution of terrain, results in n x n grid")] [Range(2,255)] public int sampleCount = 10; [Tooltip("Use world relative scale to scale terrain height.")] public bool useRelativeHeight = false; [Tooltip("Earth radius in Unity units.")] public float earthRadius = 1000f; } }