namespace Mapbox.Unity.Map { using System.Collections; using System.Collections.Generic; using UnityEngine; using Mapbox.Unity.MeshGeneration.Modifiers; using System; using Mapbox.Unity.Map; [Serializable] public class SpawnPrefabOptions : ModifierProperties { public override Type ModifierType { get { return typeof(PrefabModifier); } } public GameObject prefab; public bool scaleDownWithWorld = true; [NonSerialized] public Action> AllPrefabsInstatiated = delegate { }; } }