using Mapbox.Unity.MeshGeneration.Data; namespace Mapbox.Unity.Map { using System; using UnityEngine; [Serializable] public class UnityLayerOptions : MapboxDataProperty { [Tooltip("Add terrain tiles to Unity Layer")] public bool addToLayer = false; [Tooltip("Unity Layer id to which terrain tiles will get added.")] public int layerId = 0; public override void UpdateProperty(UnityTile tile) { tile.gameObject.layer = layerId; } } }