namespace Mapbox.Editor { using UnityEngine; using UnityEditor; using Mapbox.Unity.MeshGeneration.Components; [CustomEditor(typeof(FeatureBehaviour))] public class FeatureBehaviourEditor : Editor { FeatureBehaviour _beh; public void OnEnable() { _beh = (FeatureBehaviour)target; } public override void OnInspectorGUI() { DrawDefaultInspector(); if (GUILayout.Button("Show Properties")) { _beh.ShowDebugData(); } } } }