namespace Mapbox.Editor { using UnityEngine; using UnityEditor; using Mapbox.Unity.MeshGeneration.Factories; [CustomEditor(typeof(MapImageFactory))] public class MapImageFactoryEditor : FactoryEditor { public SerializedProperty layerProperties; private MonoScript script; void OnEnable() { layerProperties = serializedObject.FindProperty("_properties"); script = MonoScript.FromScriptableObject((MapImageFactory)target); } public override void OnInspectorGUI() { serializedObject.Update(); GUI.enabled = false; script = EditorGUILayout.ObjectField("Script", script, typeof(MonoScript), false) as MonoScript; GUI.enabled = true; EditorGUILayout.Space(); EditorGUILayout.PropertyField(layerProperties); EditorGUILayout.Space(); serializedObject.ApplyModifiedProperties(); } } }