namespace Mapbox.Editor { using UnityEngine; using UnityEditor; using Mapbox.Unity.MeshGeneration.Modifiers; [CustomEditor(typeof(MaterialModifier))] public class MaterialModifierEditor : UnityEditor.Editor { private MonoScript script; private SerializedProperty _materials; private void OnEnable() { script = MonoScript.FromScriptableObject((MaterialModifier)target); _materials = serializedObject.FindProperty("_options"); } public override void OnInspectorGUI() { serializedObject.Update(); GUI.enabled = false; script = EditorGUILayout.ObjectField("Script", script, typeof(MonoScript), false) as MonoScript; GUI.enabled = true; EditorGUILayout.Space(); EditorGUILayout.PropertyField(_materials); EditorGUILayout.Space(); serializedObject.ApplyModifiedProperties(); } } }