namespace Mapbox.Editor { using UnityEngine; using UnityEditor; using Mapbox.Unity.MeshGeneration.Modifiers; [CustomEditor(typeof(MergedModifierStack))] public class MergedModifierStackEditor : UnityEditor.Editor { private MonoScript script; private Texture2D _magnifier; private void OnEnable() { script = MonoScript.FromScriptableObject((MergedModifierStack)target); _magnifier = EditorGUIUtility.FindTexture("d_ViewToolZoom"); } public override void OnInspectorGUI() { serializedObject.Update(); GUI.enabled = false; script = EditorGUILayout.ObjectField("Script", script, typeof(MonoScript), false) as MonoScript; GUI.enabled = true; EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.LabelField("Mesh Modifiers"); var facs = serializedObject.FindProperty("MeshModifiers"); for (int i = 0; i < facs.arraySize; i++) { var ind = i; EditorGUILayout.BeginHorizontal(); EditorGUILayout.BeginVertical(); GUILayout.Space(5); facs.GetArrayElementAtIndex(ind).objectReferenceValue = EditorGUILayout.ObjectField(facs.GetArrayElementAtIndex(i).objectReferenceValue, typeof(MeshModifier), false) as ScriptableObject; EditorGUILayout.EndVertical(); if (GUILayout.Button(_magnifier, (GUIStyle)"minibuttonleft", GUILayout.Width(30))) { ScriptableCreatorWindow.Open(typeof(MeshModifier), facs, ind); } if (GUILayout.Button(new GUIContent("-"), (GUIStyle)"minibuttonright", GUILayout.Width(30), GUILayout.Height(22))) { facs.DeleteArrayElementAtIndex(ind); } EditorGUILayout.EndHorizontal(); } EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button(new GUIContent("Add New Empty"), (GUIStyle)"minibuttonleft")) { facs.arraySize++; facs.GetArrayElementAtIndex(facs.arraySize - 1).objectReferenceValue = null; } if (GUILayout.Button(new GUIContent("Find Asset"), (GUIStyle)"minibuttonright")) { ScriptableCreatorWindow.Open(typeof(MeshModifier), facs); } EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); EditorGUILayout.LabelField("Game Object Modifiers"); var facs2 = serializedObject.FindProperty("GoModifiers"); for (int i = 0; i < facs2.arraySize; i++) { var ind = i; EditorGUILayout.BeginHorizontal(); EditorGUILayout.BeginVertical(); GUILayout.Space(5); facs2.GetArrayElementAtIndex(ind).objectReferenceValue = EditorGUILayout.ObjectField(facs2.GetArrayElementAtIndex(i).objectReferenceValue, typeof(GameObjectModifier), false) as ScriptableObject; EditorGUILayout.EndVertical(); if (GUILayout.Button(_magnifier, (GUIStyle)"minibuttonleft", GUILayout.Width(30))) { ScriptableCreatorWindow.Open(typeof(GameObjectModifier), facs2, ind); } if (GUILayout.Button(new GUIContent("-"), (GUIStyle)"minibuttonright", GUILayout.Width(30), GUILayout.Height(22))) { facs2.DeleteArrayElementAtIndex(ind); } EditorGUILayout.EndHorizontal(); } EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button(new GUIContent("Add New Empty"), (GUIStyle)"minibuttonleft")) { facs2.arraySize++; facs2.GetArrayElementAtIndex(facs2.arraySize - 1).objectReferenceValue = null; } if (GUILayout.Button(new GUIContent("Find Asset"), (GUIStyle)"minibuttonright")) { ScriptableCreatorWindow.Open(typeof(GameObjectModifier), facs2); } EditorGUILayout.EndHorizontal(); serializedObject.ApplyModifiedProperties(); } } }