namespace Mapbox.Unity.MeshGeneration.Components { using UnityEngine; using System.Linq; using Mapbox.Unity.MeshGeneration.Data; using System; public class FeatureBehaviour : MonoBehaviour { public VectorEntity VectorEntity; public Transform Transform; public VectorFeatureUnity Data; [Multiline(5)] public string DataString; public void ShowDebugData() { DataString = string.Join("\r\n", Data.Properties.Select(x => x.Key + " - " + x.Value.ToString()).ToArray()); } public void ShowDataPoints() { foreach (var item in VectorEntity.Feature.Points) { for (int i = 0; i < item.Count; i++) { var go = GameObject.CreatePrimitive(PrimitiveType.Sphere); go.name = i.ToString(); go.transform.SetParent(transform, false); go.transform.localPosition = item[i]; } } } public void Initialize(VectorEntity ve) { VectorEntity = ve; Transform = transform; Data = ve.Feature; } public void Initialize(VectorFeatureUnity feature) { Transform = transform; Data = feature; } } }