namespace Mapbox.Unity.MeshGeneration.Components { using UnityEngine; public class VertexDebugger : MonoBehaviour { [Multiline(10)] public string Triangles; [Multiline(10)] public string Tangents; protected virtual void Start() { var mf = GetComponent(); if (mf) { var mesh = mf.mesh; var verts = mesh.vertices; var tang = mesh.tangents; for (int i = 0; i < verts.Length; i++) { var go = GameObject.CreatePrimitive(PrimitiveType.Sphere); go.name = i.ToString(); go.transform.SetParent(transform, false); go.transform.localPosition = verts[i]; Debug.DrawLine(transform.position + verts[i], transform.position + verts[i] + new Vector3(tang[i].x, tang[i].y, tang[i].z) * .5f, Color.red, 10000); } var tris = mesh.triangles; Triangles = ""; for (int i = 0; i < tris.Length; i += 3) { Triangles += tris[i] + "," + tris[i + 1] + "," + tris[i + 2] + "\r\n"; } } } } }