using UnityEngine; using Mapbox.Unity.MeshGeneration.Data; using System; using Mapbox.Unity.Map; using System.Collections.ObjectModel; using Mapbox.Map; namespace Mapbox.Unity.MeshGeneration.Factories.TerrainStrategies { public class TerrainStrategy { [SerializeField] protected ElevationLayerProperties _elevationOptions = new ElevationLayerProperties(); public virtual int RequiredVertexCount { get { return 0; } } public virtual void Initialize(ElevationLayerProperties elOptions) { _elevationOptions = elOptions; } public virtual void RegisterTile(UnityTile tile) { } public virtual void PostProcessTile(UnityTile tile) { } public virtual void UnregisterTile(UnityTile tile) { } public virtual void DataErrorOccurred(UnityTile tile, TileErrorEventArgs e) { } } }