using Mapbox.Map; using Mapbox.Unity.Map; using Mapbox.Unity.MeshGeneration.Data; using Mapbox.Unity.MeshGeneration.Enums; using System; public class VectorDataFetcher : DataFetcher { public Action DataRecieved = (t, s) => { }; public Action FetchingError = (t, r, s) => { }; //tile here should be totally optional and used only not to have keep a dictionary in terrain factory base public override void FetchData(DataFetcherParameters parameters) { var vectorDataParameters = parameters as VectorDataFetcherParameters; if(vectorDataParameters == null) { return; } var vectorTile = (vectorDataParameters.useOptimizedStyle) ? new VectorTile(vectorDataParameters.style.Id, vectorDataParameters.style.Modified) : new VectorTile(); if (vectorDataParameters.tile != null) { vectorDataParameters.tile.AddTile(vectorTile); } vectorTile.Initialize(_fileSource, vectorDataParameters.canonicalTileId, vectorDataParameters.tilesetId, () => { if (vectorDataParameters.tile != null && vectorDataParameters.tile.CanonicalTileId != vectorTile.Id) { //this means tile object is recycled and reused. Returned data doesn't belong to this tile but probably the previous one. So we're trashing it. return; } if (vectorTile.HasError) { FetchingError(vectorDataParameters.tile, vectorTile, new TileErrorEventArgs(vectorDataParameters.canonicalTileId, vectorTile.GetType(), vectorDataParameters.tile, vectorTile.Exceptions)); } else { DataRecieved(vectorDataParameters.tile, vectorTile); } }); } }