namespace Mapbox.Unity.MeshGeneration.Modifiers { using Mapbox.Unity.MeshGeneration.Data; using UnityEngine; [CreateAssetMenu(menuName = "Mapbox/Modifiers/Disable Mesh Renderer Modifier")] public class DisableMeshRendererModifier : GameObjectModifier { public override void Run(VectorEntity ve, UnityTile tile) { ve.MeshRenderer.enabled = false; } } }