namespace Mapbox.Unity.MeshGeneration.Modifiers { using UnityEngine; using Mapbox.Unity.MeshGeneration.Components; using Mapbox.Unity.MeshGeneration.Data; [CreateAssetMenu(menuName = "Mapbox/Modifiers/Layer Modifier")] public class LayerModifier : GameObjectModifier { [SerializeField] private int _layerId; public override void Run(VectorEntity ve, UnityTile tile) { ve.GameObject.layer = _layerId; } } }