using UnityEngine; using System.Collections; using Mapbox.Map; using Mapbox.Unity.MeshGeneration.Data; using System.Collections.Generic; using System; using Mapbox.Unity.Utilities; namespace Mapbox.Unity.MeshGeneration.Modifiers { public class ModifierStackBase : ScriptableObject { [NodeEditorElement("Mesh Modifiers")] public List MeshModifiers = new List(); [NodeEditorElement("Game Object Modifiers")] public List GoModifiers = new List(); public virtual GameObject Execute(UnityTile tile, VectorFeatureUnity feature, MeshData meshData, GameObject parent = null, string type = "") { return null; } public virtual void Initialize() { } public void UnregisterTile(UnityTile tile) { OnUnregisterTile(tile); } public virtual void OnUnregisterTile(UnityTile tile) { } public virtual void Clear() { } } }