namespace Mapbox.Unity.Map
{
public interface ISubLayerCoreOptions
{
///
/// Change the primtive type of the feature which will be used to decide
/// what type of mesh operations features will require.
/// In example, roads are generally visualized as lines and buildings are
/// generally visualized as polygons.
///
/// Primitive type of the featues in the layer.
void SetPrimitiveType(VectorPrimitiveType type);
}
}