namespace Mapbox.Unity.Map { public interface ISubLayerCoreOptions { /// /// Change the primtive type of the feature which will be used to decide /// what type of mesh operations features will require. /// In example, roads are generally visualized as lines and buildings are /// generally visualized as polygons. /// /// Primitive type of the featues in the layer. void SetPrimitiveType(VectorPrimitiveType type); } }