using Mapbox.Unity.Map; namespace Mapbox.Unity.SourceLayers { public interface ISubLayerModeling { ISubLayerCoreOptions CoreOptions { get; } ISubLayerExtrusionOptions ExtrusionOptions { get; } ISubLayerColliderOptions ColliderOptions { get; } ISubLayerLineGeometryOptions LineOptions { get; } /// /// Enable terrain snapping for features which sets vertices to terrain /// elevation before extrusion. /// /// Enabled terrain snapping void EnableSnapingTerrain(bool isEnabled); /// /// Enable combining individual features meshes into one to minimize gameobject /// count and draw calls. /// /// void EnableCombiningMeshes(bool isEnabled); } }