using Mapbox.Unity.Map;
namespace Mapbox.Unity.SourceLayers
{
public interface ISubLayerModeling
{
ISubLayerCoreOptions CoreOptions { get; }
ISubLayerExtrusionOptions ExtrusionOptions { get; }
ISubLayerColliderOptions ColliderOptions { get; }
ISubLayerLineGeometryOptions LineOptions { get; }
///
/// Enable terrain snapping for features which sets vertices to terrain
/// elevation before extrusion.
///
/// Enabled terrain snapping
void EnableSnapingTerrain(bool isEnabled);
///
/// Enable combining individual features meshes into one to minimize gameobject
/// count and draw calls.
///
///
void EnableCombiningMeshes(bool isEnabled);
}
}