namespace Mapbox.Unity.Map { using System; using Mapbox.Unity.MeshGeneration.Factories; public static class MapboxDefaultImagery { public static Style GetParameters(ImagerySourceType defaultImagery) { Style defaultStyle = new Style(); switch (defaultImagery) { case ImagerySourceType.MapboxStreets: defaultStyle = new Style { Id = "mapbox://styles/mapbox/streets-v10", Name = "Streets" }; break; case ImagerySourceType.MapboxOutdoors: defaultStyle = new Style { Id = "mapbox://styles/mapbox/outdoors-v10", Name = "Streets" }; break; case ImagerySourceType.MapboxDark: defaultStyle = new Style { Id = "mapbox://styles/mapbox/dark-v9", Name = "Dark" }; break; case ImagerySourceType.MapboxLight: defaultStyle = new Style { Id = "mapbox://styles/mapbox/light-v9", Name = "Light" }; break; case ImagerySourceType.MapboxSatellite: defaultStyle = new Style { Id = "mapbox.satellite", Name = "Satellite" }; break; case ImagerySourceType.MapboxSatelliteStreet: defaultStyle = new Style { Id = "mapbox://styles/mapbox/satellite-streets-v10", Name = "Satellite Streets" }; break; case ImagerySourceType.Custom: throw new Exception("Invalid type : Custom"); case ImagerySourceType.None: throw new Exception("Invalid type : None"); default: break; } return defaultStyle; } } }