//----------------------------------------------------------------------- // // Copyright (c) 2016 Mapbox. All rights reserved. // //----------------------------------------------------------------------- namespace Mapbox.Geocoding { using System; using System.Collections.Generic; using Mapbox.Utils; using UnityEngine; /// A forward geocode request. public sealed class ForwardGeocodeResource : GeocodeResource { /// /// ISO 3166-1 alpha-2 country codes. /// See for all options. /// private static readonly List CountryCodes = new List() { "ad", "ae", "af", "ag", "ai", "al", "am", "ao", "aq", "ar", "as", "at", "au", "aw", "ax", "az", "ba", "bb", "bd", "be", "bf", "bg", "bh", "bi", "bj", "bl", "bm", "bn", "bo", "bq", "br", "bs", "bt", "bv", "bw", "by", "bz", "ca", "cc", "cd", "cf", "cg", "ch", "ci", "ck", "cl", "cm", "cn", "co", "cr", "cu", "cv", "cw", "cx", "cy", "cz", "de", "dj", "dk", "dm", "do", "dz", "ec", "ee", "eg", "eh", "er", "es", "et", "fi", "fj", "fk", "fm", "fo", "fr", "ga", "gb", "gd", "ge", "gf", "gg", "gh", "gi", "gl", "gm", "gn", "gp", "gq", "gr", "gs", "gt", "gu", "gw", "gy", "hk", "hm", "hn", "hr", "ht", "hu", "id", "ie", "il", "im", "in", "io", "iq", "ir", "is", "it", "je", "jm", "jo", "jp", "ke", "kg", "kh", "ki", "km", "kn", "kp", "kr", "kw", "ky", "kz", "la", "lb", "lc", "li", "lk", "lr", "ls", "lt", "lu", "lv", "ly", "ma", "mc", "md", "me", "mf", "mg", "mh", "mk", "ml", "mm", "mn", "mo", "mp", "mq", "mr", "ms", "mt", "mu", "mv", "mw", "mx", "my", "mz", "na", "nc", "ne", "nf", "ng", "ni", "nl", "no", "np", "nr", "nu", "nz", "om", "pa", "pe", "pf", "pg", "ph", "pk", "pl", "pm", "pn", "pr", "ps", "pt", "pw", "py", "qa", "re", "ro", "rs", "ru", "rw", "sa", "sb", "sc", "sd", "se", "sg", "sh", "si", "sj", "sk", "sl", "sm", "sn", "so", "sr", "ss", "st", "sv", "sx", "sy", "sz", "tc", "td", "tf", "tg", "th", "tj", "tk", "tl", "tm", "tn", "to", "tr", "tt", "tv", "tw", "tz", "ua", "ug", "um", "us", "uy", "uz", "va", "vc", "ve", "vg", "vi", "vn", "vu", "wf", "ws", "ye", "yt", "za", "zm", "zw" }; // Required private string query; // Optional private bool? autocomplete; // Optional private string[] country; // Optional private Vector2d? proximity; // Optional private Vector2dBounds? bbox; /// Initializes a new instance of the class. /// Place name for forward geocoding. public ForwardGeocodeResource(string query) { this.Query = query; } /// Gets or sets the place name for forward geocoding. public override string Query { get { return this.query; } set { this.query = value; } } /// Gets or sets the autocomplete option. public bool? Autocomplete { get { return this.autocomplete; } set { this.autocomplete = value; } } /// /// Gets or sets the bounding box option. Bounding box is a rectangle within which to /// limit results, given as . /// public Vector2dBounds? Bbox { get { return this.bbox; } set { this.bbox = value; } } /// /// Gets or sets the country option. Country is an Array of ISO 3166 alpha 2 country codes. /// For all possible values, . /// public string[] Country { get { return this.country; } set { if (value == null) { this.country = value; return; } for (int i = 0; i < value.Length; i++) { // Validate that provided countries exist if (!CountryCodes.Contains(value[i])) { throw new Exception("Invalid country shortcode. See https://en.wikipedia.org/wiki/ISO_3166-1_alpha-2."); } } this.country = value; } } /// /// Gets or sets the proximity option, which is a location around which to bias results, /// given as . /// public Vector2d? Proximity { get { return this.proximity; } set { this.proximity = value; } } /// Builds a forward geocode URL string. /// A complete, valid forward geocode URL. public override string GetUrl() { Dictionary opts = new Dictionary(); if (this.Autocomplete != null) { opts.Add("autocomplete", this.Autocomplete.ToString().ToLower()); } if (this.Bbox != null) { var nonNullableBbox = (Vector2dBounds)this.Bbox; opts.Add("bbox", nonNullableBbox.ToString()); } if (this.Country != null) { opts.Add("country", ForwardGeocodeResource.GetUrlQueryFromArray(this.Country)); } if (this.Proximity != null) { var nonNullableProx = (Vector2d)this.Proximity; opts.Add("proximity", nonNullableProx.ToString()); } if (this.Types != null) { opts.Add("types", GetUrlQueryFromArray(this.Types)); } // !!!!!!!!!! HACK !!!!!!! // we are seeing super weird behaviour on some iOS devices: // crashes with properly escaped whitespaces %20 and commas %2C - and other special characters // 'NSAllowsArbitraryLoads' and 'NSURLConnection finished with error - code - 1002' // Use 'CFNETWORK_DIAGNOSTICS=1' in XCode to get more details https://stackoverflow.com/a/46748461 // trying to get rid of at least the most common characters - other will still crash #if UNITY_IOS Query = Query .Replace(",", " ") .Replace(".", " ") .Replace("-", " "); #endif return Constants.BaseAPI + ApiEndpoint + Mode + #if UNITY_IOS #if UNITY_2017_1_OR_NEWER UnityEngine.Networking.UnityWebRequest.EscapeURL(Query) + #else WWW.EscapeURL(Query) + #endif #else Uri.EscapeDataString(Query) + #endif ".json" + EncodeQueryString(opts); } } }