namespace Mapbox.Unity.Utilities { using UnityEngine; public class DontDestroyOnLoad : MonoBehaviour { static DontDestroyOnLoad _instance; [SerializeField] bool _useSingleInstance; protected virtual void Awake() { if (_instance != null && _useSingleInstance) { Destroy(gameObject); return; } _instance = this; DontDestroyOnLoad(gameObject); } } }