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mapbox-sdk/Unity/Map/TileProviders/QuadTreeMapVisualizer.cs

39 lines
1.8 KiB

using Mapbox.Map;
using Mapbox.Unity.Map.Interfaces;
using Mapbox.Unity.MeshGeneration.Data;
using Mapbox.Unity.Utilities;
using Mapbox.Utils;
using UnityEngine;
namespace Mapbox.Unity.Map.TileProviders
{
//TODO : obsolete.
[CreateAssetMenu(menuName = "Mapbox/MapVisualizer/QuadTreeMapVisualizer")]
public class QuadTreeMapVisualizer : AbstractMapVisualizer
{
protected override void PlaceTile(UnwrappedTileId tileId, UnityTile tile, IMapReadable map)
{
//get the tile covering the center (Unity 0,0,0) of current extent
UnwrappedTileId centerTile = TileCover.CoordinateToTileId(map.CenterLatitudeLongitude, map.AbsoluteZoom);
//get center WebMerc corrdinates of tile covering the center (Unity 0,0,0)
Vector2d centerTileCenter = Conversions.TileIdToCenterWebMercator(centerTile.X, centerTile.Y, map.AbsoluteZoom);
//calculate distance between WebMerc center coordinates of center tile and WebMerc coordinates exactly at center
Vector2d shift = map.CenterMercator - centerTileCenter;
var unityTileSize = map.UnityTileSize;
// get factor at equator to avoid shifting errors at higher latitudes
float factor = Conversions.GetTileScaleInMeters(0f, map.AbsoluteZoom) * 256.0f / unityTileSize;
var scaleFactor = Mathf.Pow(2, (map.InitialZoom - map.AbsoluteZoom));
//position the tile relative to the center tile of the current viewport using the tile id
//multiply by tile size Unity units (unityTileScale)
//shift by distance of current viewport center to center of center tile
float shiftX = (float)shift.x / factor;
float shiftY = (float)shift.y / factor;
Vector3 position = new Vector3(
((tileId.X - centerTile.X) * unityTileSize - shiftX) * scaleFactor
, 0
, ((centerTile.Y - tileId.Y) * unityTileSize - shiftY) * scaleFactor);
tile.transform.localPosition = position;
}
}
}