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mapbox-sdk/Unity/SourceLayers/IImageryLayer.cs

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2.3 KiB

namespace Mapbox.Unity.Map
{
public interface IImageryLayer : ILayer
{
/// <summary>
/// Gets the `Data Source` for the `IMAGE` component.
/// </summary>
ImagerySourceType LayerSource { get; }
/// <summary>
/// Sets the `Data Source` for the `IMAGE` component. This can be one of the
/// [Mapbox default styles](https://www.mapbox.com/api-documentation/maps/#styles),
/// or a custom style. The style url is set as the `Tileset ID`.
/// </summary>
/// <param name="imageSource">Source of imagery for map. Can be a Mapbox default, or custom style.</param>
void SetLayerSource(ImagerySourceType imageSource);
/// <summary>
/// Enables or disables high quality images for the specified Data Source.
/// resoluion when enabled is 1024px, and 512px when disabled. Satellite
/// imagery is 512px when enabled, and 256 px when disabled. Changes to this
/// may not take effect until the cache is cleared.
/// </summary>
/// <param name="useRetina">Boolean to toggle `Use Retina`.</param>
void UseRetina(bool useRetina);
/// <summary>
/// Enables or disables Unity Texture2D compression for `IMAGE` outputs.
/// Enable this if you need performance rather than a high resolution image.
/// </summary>
/// <param name="useCompression">Boolean to toggle `Use Compression`.</param>
void UseCompression(bool useCompression);
/// <summary>
/// Enables or disables Unity Texture2D Mipmap for `IMAGE` outputs.
/// Mipmaps are lists of progressively smaller versions of an image, used
/// to optimize performance. Enabling mipmaps consumes more memory, but
/// provides improved performance.
/// </summary>
/// <param name="useMipMap">Boolean to toggle `Use Mip Map`.</param>
void UseMipMap(bool useMipMap);
/// <summary>
/// Changes the settings for the `IMAGE` component.
/// </summary>
/// <param name="imageSource">`Data Source` for the IMAGE component.</param>
/// <param name="useRetina">Enables or disables high quality imagery.</param>
/// <param name="useCompression">Enables or disables Unity Texture2D compression.</param>
/// <param name="useMipMap">Enables or disables Unity Texture2D image mipmapping.</param>
void SetProperties(ImagerySourceType imageSource, bool useRetina, bool useCompression, bool useMipMap);
}
}