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mapbox-sdk/Unity/Location/AngleSmoothing/AngleSmoothingAverage.cs

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namespace Mapbox.Unity.Location
{
using System;
using System.Linq;
/// <summary>
/// Simple averaging latest 'n' values.
/// </summary>
public class AngleSmoothingAverage : AngleSmoothingAbstractBase
{
public override double Calculate()
{
// calc mean heading taking into account that eg 355° and 5° should result in 0° and not 180°
// refs:
// https://en.wikipedia.org/wiki/Mean_of_circular_quantities
// https://rosettacode.org/wiki/Averages/Mean_angle
// https://rosettacode.org/wiki/Averages/Mean_angle#C.23
double cos = _angles.Sum(a => Math.Cos(a * DEG2RAD)) / _angles.Count;
double sin = _angles.Sum(a => Math.Sin(a * DEG2RAD)) / _angles.Count;
// round as we don't need super high precision
double finalAngle = Math.Round(Math.Atan2(sin, cos) * RAD2DEG, 2);
debugLogAngle(finalAngle, finalAngle);
// stay within [0..<360]
finalAngle = finalAngle < 0 ? finalAngle + 360 : finalAngle >= 360 ? finalAngle - 360 : finalAngle;
debugLogAngle(finalAngle, finalAngle);
return finalAngle;
}
}
}