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mapbox-sdk/Unity/MeshGeneration/Components/VertexDebuggerGizmo.cs

48 lines
931 B

using UnityEngine;
namespace Mapbox.Unity.MeshGeneration.Components
{
public class VertexDebuggerGizmo : MonoBehaviour
{
#if UNITY_EDITOR
[SerializeField]
float _radius = .2f;
[SerializeField]
Color _color = new Color(0, 1, 0, .5f);
[Multiline(10)]
public string Triangles;
Mesh _mesh;
protected virtual void Start()
{
var mf = GetComponent<MeshFilter>();
if (mf)
{
_mesh = mf.mesh;
var tris = _mesh.triangles;
Triangles = "";
for (int i = 0; i < tris.Length; i += 3)
{
Triangles += tris[i] + "," + tris[i + 1] + "," + tris[i + 2] + "\r\n";
}
}
}
protected virtual void OnDrawGizmosSelected()
{
if (_mesh)
{
var verts = _mesh.vertices;
for (int i = 0; i < verts.Length; i++)
{
Gizmos.color = _color;
Gizmos.DrawWireCube(transform.position + verts[i] * transform.lossyScale.x, Vector3.one * _radius);
}
}
}
#endif
}
}