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49 lines
1002 B
49 lines
1002 B
namespace Mapbox.Unity.MeshGeneration.Data
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{
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using Utils;
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// TODO: Do we need this class? Why not just use `Mesh`?
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public class MeshData
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{
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public Vector3 PositionInTile;
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public List<int> Edges;
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public Vector2 MercatorCenter;
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public RectD TileRect;
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public List<Vector3> Vertices;
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public List<Vector3> Normals;
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public List<Vector4> Tangents;
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public List<List<int>> Triangles;
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public List<List<Vector2>> UV;
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public MeshData()
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{
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Edges = new List<int>();
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Vertices = new List<Vector3>();
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Normals = new List<Vector3>();
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Tangents = new List<Vector4>();
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Triangles = new List<List<int>>();
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UV = new List<List<Vector2>>();
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UV.Add(new List<Vector2>());
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}
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internal void Clear()
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{
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Edges.Clear();
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Vertices.Clear();
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Normals.Clear();
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Tangents.Clear();
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foreach (var item in Triangles)
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{
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item.Clear();
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}
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foreach (var item in UV)
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{
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item.Clear();
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}
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}
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}
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}
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